^a${value} Second(s) Recharge | 10 |
${value} Energy Cost | 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 75 |
Launches ${value} Projectile(s) | 1 |
${value} Electrical Burn Damage over ${duration} Second(s) | min: [22.0, 32.0, 41.0, 51.0, 61.0, 70.0, 80.0, 90.0, 99.0, 109.0, 119.0, 128.0, 138.0, 148.0, 157.0, 167.0] Electrical Burn Damage over min: 3.0 Second(s) |
${value} Lightning Damage | min: [16.75, 19.0, 21.0, 24.0, 26.0, 29.0, 31.0, 34.0, 36.0, 39.0, 43.0, 45.0, 48.0, 50.0, 53.0, 55.0, 58.0] max: [62.5, 69.0, 75.0, 83.0, 90.0, 98.0, 105.0, 113.0, 121.0, 130.0, 139.0, 148.0, 156.0, 164.0, 173.0, 181.0, 193.0, 209.0] |
${value} Target Maximum | 1 1 1 2 2 2 3 3 3 4 4 4 5 5 |
${value}° Arc of Attack | 360 |
+${value}% Movement Speed | 1,000 |
+${value}% Physical Damage | 15 27 40 52 64 77 89 101 114 126 138 151 163 175 188 200 |
MaxLevel | 10 |
UltimateLevel | 14 |